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RECREATING NEON WHITE

July 2024 | Personal Project

A recreation of Neon White's core player mechanics including locomotion, weapons, abilities, UI, and more. The project was developed in Unity​ using existing assets from the original game.

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This is a solo project focused entirely on programming and game analysis.

Recreating Neon White Screenshot

Background

This project was developed as a way for me to show how my programming abilities have developed since working on Project A.N.U.B.I.S. so I wanted to use a similar setup to that project. Neon White, with its wide variety of weapons and movement abilities was the perfect fit for this.

PROGRAMMING

For this project I set out to recreate base systems from Neon White. Some of the mechanics that I wished to recreate were:

  • Base locomotion

  • Momentum from explosions

  • All weapons (pistol, assault riffle, shotgun, etc.)

  • All weapon abilities (double jump, bomb, grapple hook, etc.)

  • Pickups (ammo, health)

  • World-space cards

  • HUD elements

  • Level exit

PAGE UNDER CONSTRUCTION

Sorry for the inconvenience, but the page for this project is currently being worked on.

Plan: Dive deeper into how motion and momentum work, how inheritance was used to create different gun types, how different abilities were implemented, how HUD elements were recreated, and more!

In the meantime, here's some videos of the project.

Card HUD

Weapons

Abilities

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